A four-week university project in which I had to make a game-ready character fitting the art style of Sunset Overdrive. I chose to do something semi-realistic rather than completely stylised, so I tried to find a balance by doing a stylised sculpt and fairly realistic textures. This was the first time I've tried doing hair cards and it was quite challenging, but overall I am pleased with how the character turned out. Feedback always welcome!
Budget: 18.5 k tris for the character, 5k tris for the hair; 2x 2048x2048 texture sheets
The original concept of the character was made by snod snow ( https://www.artstation.com/artwork/mqvA8a )
Development blog: https://anagameart.blogspot.com/search/label/SO%20Character