A three-week university project in which I had to create a game-ready NPC character wearing a helmet. This was the first time that I made a full character in such a short time frame but I am quite happy with how it turned out and I got a better understanding of what I can achieve in what time scale.
Budget: ~15k tris for the character; 2x 2048x2048 texture sheets
The original concept I used for inspiration is by Kev Chan, but I have made a more realistic interpretation of it to match my brief. www.artstation.com/artwork/Ee6vN
Development blog: https://anagameart.blogspot.com/search/label/Helmeted%20Character